
Slingshot
Slingshot is a ranged Phighter who specializes in high mobility and ranged damage. Slingshot has an arsenal of mobility incorporated in his abilities, enabling him to quickly traverse the map and reposition quickly. Quick Feet ensures he's speeding across the map after every ability combo, and Sidestep lets him slip out of harm's way (or into it!). His primary damage source, Bread and Butter can be fired for small poke, or charged to chunk huge sections of health from opponents. Furthermore, Slingshot also has tools to deal lots of burst damage to opponents quickly. Heavy Batch, a shot that is most effective against groups of enemies when fully charged, and Scattershot, which fires five projectiles that ricochet off walls. Using his Phinisher, Daily Special, Slingshot becomes incredibly nimble and his next 3 shots fire out a piercing laser that travels across the map and through walls. A Phighter who has an incredible amount of flexibility in playstyle and a wide skill-ceiling. Slingshot is an exceptional choice for players who want a ranged Phighter that is easy to learn, but hard to master and has many available options at their disposal.
Abilities
Quick Feet
updated 27 September 2026Jump mid-air to double jump, press and hold after double jumping to hover. Hovering makes Bread and Butter charge twice as fast. Gain Haste when hitting enemies with abilities or using Sidestep.
- Double jump height: 15 studs
- Max. hover duration: 2.6 seconds
- Bound penalty: 100% for duration of hover
- Hover cooldown: 1 second + (hover duration/2), max. of 2.5 seconds
- Haste: 20% for 4 seconds
Bread and Butter
updated 27 September 2026Hold to charge a shot and release to fire.
- Damage: 6-35
- Range: 125 studs
- Charge time: 0.3-1 second
- Slow penalty: 20%
- Bound penalty: 25%
Heavy Batch
updated 27 September 2026Charge up a strong shot that deals more damage the longer you charge it. After one charge, it inflicts Slow. After two charges, it will Slow and bounce to other targets on hit.
- Damage: 40 (no charge) / 55 damage (1 charge) / 70 (2 charge)
- Damage (ricochet): 40, decreases by 5 per target
- Slow applied: 30% for 1.5 seconds (1 charge), 50% for 1.5 seconds (2 charge) / 20% for 0.5 seconds (ricochet)
- Charge time: 0.72 seconds (1 charge) / 1.5 seconds (2 charge)
- Range: 200 studs
- Hitbox: 2x2
- Windup: 1 second
- Slow penalty: 100%
- Bound penalty: 100%
- Cooldown: 10 seconds
Scattershot
updated 27 September 2026Shoot a spread of multiple ricocheting shots.
- Damage: 16 per shot
- Shots fired: 5
- Range: 150 studs
- Hitbox: 2x2
- Max. ricochets: 2 per shot
- Spread: 2.2
- Windup: 0.6 seconds
- Hop height: 10 studs
- Slow penalty: 100%
- Bound penalty: 100%
- Cooldown: 8 seconds
Sidestep
updated 27 September 2026Dodge in the direction you're moving. Your next Sling Shot will charge twice as fast.
- Vertical dodge distance: 20 studs
- Horizontal dodge distance: 30 studs
- Cooldown: 8 seconds
Daily Special
updated 27 September 2026Gain a large speed boost and turn your next three Bread and Butters into giant lasers that go through walls.
- Damage: 100 per shot
- Range: 500 studs
- Hitbox: 15x15
- Max. shots: 3
- Max. duration: 20 seconds
- Windup: 0.9 seconds
- Endlag: 1.5 seconds
- Haste: 100% decaying to 25% at a rate of 10% per second
- Phinisher points: 135
- Phinisher cutscene: 1.8 seconds
Ability data from the official PHIGHTING! Wiki. Numbers change with balance patches — check in game for the latest.