
Katana
Katana is a tanky melee Phighter that can frontline with his high health pool and damage, but suffers at range with poor mobility and only a single ranged attack. His Calamity Slice can be used up to 5 times and applies a Looming Misfortune mark to any enemy hit with it. Looming Misfortune allows Katana stack misfortune on an enemy. Up to five stacks can be applied, and, when detonated by Split, Soar, Sunder, will inflict 10 damage on an enemy per stack while applying 10 Shield per stack to Katana. This is not the only use for Split, Soar, Sunder, though, as Katana can charge up this attack to quickly cut through a large crowd, dealing massive damage. His only ranged tool, Thread Tow, throws a line to an enemy and drags them toward him, letting him either secure a kill or forcing the opponent to use abilities to reposition. Gust Guard allows Katana to aid both himself and the team. The wall of air this ability summons creates cover, which blocks many attacks while also dealing damage to any enemy who dares to step too close. And finally, his Phinisher, Absolution, can often be a mortal blow to an enemy. Katana can quickly dash over to an enemy and deal a ton of damage to them while also applying and activating a maximum Looming Misfortune which can pierce shields. Katana may be slow, but with enough patience and skill, he becomes a monster on the battlefield.
Abilities
Looming Misfortune
updated 27 September 2026Calamity Slice adds Misfortune to an enemy, up to five times. Misfortune deals damage and grants you shield when activated by abilities.
- Damage: 10 per stack
- gain: 12 per stack
- Mark duration: 6 seconds
Calamity Slice
updated 27 September 2026Slice your katana 5 times, pushing yourself forward.
- Damage: 24
- Swing interval: 0.5 seconds
- Range: 17.5 studs
- Looming Misfortune applied: 1 stack
- Dash force: 12
- Slow penalty: 30%
- Bound penalty: 100%
Split, Soar, Sunder
updated 27 September 2026Hold to charge and release to attack. All versions activate Misfortune. With no charge, slice forward. With half charge, dash and swing forward. When fully charged, slice forward six times.
- Wind up Slow penalty: 50%
- Bound penalty: 100%
- No Charge
- Damage: 25
- Cooldown: 3 seconds
- Distance: 10 studs
- Hitbox: 18x10x26
- One Charge
- Damage: 30
- Cooldown: 4 seconds
- Distance: 40 studs
- Vertical Mobility: 70%
- Push Force: 32
- Hitbox: 12x12x10
- Hitbox Duration: 0.45 seconds
- Full Charge
- Damage: 20 (per slice)
- Cooldown: 5 seconds
- Distance: 45 studs
Thread Tow
updated 27 September 2026Throw your rope and pull in an enemy.
- Damage: 30
- Stun applied: time grabbed + 0.4 seconds
- Range: 110 studs
- Bound penalty: 100%
- Slow penalty: 50%
- Cooldown: 9 seconds
Gust Guard
updated 27 September 2026Create a wall of wind that absorbs attacks. Enemies who walk into the wall gain Misfortune. Using Thread Tow through the wall applies bonus Misfortune on the target.
- Damage: 25
- Wall Health: 250
- Wall Damage: 20
- Looming Misfortune applied: 2 stacks when an enemy is dragged through the wall using Thread Tow
- Duration: Up to 5 seconds
- Depletion rate: 57.5
- Slow applied: 25%
- Slow penalty: 50%
- Bound penalty: 100%
- Cooldown: 11 seconds
Absolution
updated 27 September 2026Dash and slice forward in a large area. Enemies hit are pulled to you and receive maximum Misfortune. The Misfortune will activate and deal bonus piercing damage that ignores shield.
- Damage: 75
- Slice Distance: 80 studs
- Stun applied: Until the end of the attack
- Looming Misfortune applied: 5 stacks
- Phinisher points: 140
- Phinisher cutscene: 1 second
- Phinisher attack cutscene: 1 second
Ability data from the official PHIGHTING! Wiki. Numbers change with balance patches — check in game for the latest.